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The Parallel

A series of VR spatial experience that explores the design of space when you are not bound by the limitations of the physical world.

Virtual Reality, Unreal Engine Blueprint

Music collaboration | Composer: Sachiko Nakajima

CATEGORY:

VR production

ROLE:

VR Designer

Content Creator/ Render

SOFTWARE:

Unreal Engine blueprint

SketchUp

Rhino

YEAR:

2020

The project aims to challenge and explore spatial design by addressing virtual reality as a new art medium instead of a tool to recreate and replicate the existing environment. The project is composed of seven worlds in total: The Palace of the Parallel, the World of Surrealism, the World of Lightness, the World of Displacement, the World of Perception, the World of Texture and the World of Force. Within each designed virtual environment, Sensory perception is deeply informed by the combination of objective properties of light, color, materials, subjective responses, and environmental context.

THESIS OVERVIEW

THESIS LAUNCHING TRAILER

Project Developments

ITP THESIS PRESENTATION

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Background

With my background in Interior Design, the project derived from the interest and curiosity in what more Virtual reality can bring into the spatial design than being a visualizing tool.

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Ideation

“ The world becomes theirs the moment they enter it“.

Jonathan Turner

Inspired by Jonathan Turner, the project explores possibilities in fostering a space where people can pay more attention to and really reflect on. 

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Scholarly Research

Research in scholarly articles and books about Architecture, Sensory perception, and storytelling.

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Precedent Research

Research in precedents about sensual experience, light, material, color, composition, and perception.

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3D Modeling

Seven individual worlds were designed and built in 3D software including SketchUp and Rhino.

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displacement.png
disorientation.png
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World of Surrealism

Spatial Design

The design of the seven individual worlds is deeply informed by the combination of objective properties of light, color, materials, subjective responses, and environmental context.

world of lightness.gif
worldof displacement.gif
world of perception.gif
world of force.gif
world of texture.gif
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User Experience

The development of connecting all seven worlds as a single narrative.

Unreal Engine 4 VR Development

Seven individual worlds were visualized, simulated, and launched in Virtual Reality with Unreal Engine 4.


Each world has its own environmental music composed in collaboration with composer Sachiko Nakajima.

Playtest & Revision

The project was distributed and playtested as a first-person perspective computer game due to the pandemic.

Launching Trailer

The launching trailer was created in Unreal Engine 4 Cinematic, then edited in Adobe premiere.

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Documentation

The entire project is documented as a book for the archive.

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