For this week's assignment, I grouped with Carol to scan each other's avatar on itsees3D. It was actually quite difficult for me to scan Carol since the process involves scanning jumping around a lot:
Here is some screenshots of me:
But you can clearly see that it is very bad quality and there was barely any details in modeling.
I thought it was pretty interesting when I read the first article about how movie-stars have themselves scanned and preserve/sell the right of using their avatar for commercial uses. Especially the part where "Actors who are very young and think they're going to have a successful career can start scanning their bodies periodically, so they can act in different age ranges, either when they are alive or dead." It was kind of almost shocking for me know the fact that the 3d models of certain people can be used in certain ways. It really brought me to think about what is the meaning of a 3D model/ avatar of self since the models movie-stars are tagging a price with has really no "soul" in anyways, like they are pure visual representation of them who are talented and capable of doing stuff where the models can only move/act/perform from another person's manipulation who has nothing to do with the avatar's identity. It is interesting to me to think about the relationship between performers and performances.
Then the article about "Rogue One: A Star Wars Story", the idea of " insert a deceased actor into a movie" is just kind of weird to me. I guess I understand why CGI are used to recreate deceased performers but like it really confuses what it means to be an actor? With the growing development of machine learning, fake people(but like looking like real people) can be generated so easily that you really can't tell a difference. I think there is a way bigger problem than ownership in using digital representation of human. Fake news, fake political interviews, fake information with real-life looking avatars can really make a huge impact in different levels. At the same time they are not fake in the way that they are truly created and staged by someone for a true purpose. My thoughts are kind of all over the place and I am not sure.. lol
The debate in the article about the game characters, the render ghosts... I actually personally relate to the render ghosts since I have an architectural design background where most of the time the solution to that is have motion blur for those figures or buying 3D assets, or even using silhouettes etc. The other interesting part is that whole idea about " the real and the virtual, the physical and the digital" because back in undergrad we thought it was funny to take photos of our peers and use them as figures in our design rendering/ presentations. We never really thought about why it was funny until now really thinking about the idea that all those architectural visualization existing in-between the physical and digital and the images of our peers as figures are so relatable in a way that it just feels so off when they are seen on renderings.